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- Kirsof on Knights Province Alpha 13 release with Multiplayer!
- The_Crow_ on Knights Province Alpha 13 release with Multiplayer!
- Krom on Closed testing for multiplayer starts now
- from steven -Gameplay Ideas Inspired by Knights and Merchants on About
- steven Corput on Closed testing for multiplayer starts now
Author Archives: Krom
Neat OOP magic
When something comes out too complicated and does not work as it should, being riddled with entangled cross-references – move it into a new class and break all the logic into smaller chunks .. and then magic happens – it … Continue reading
Okay, shadows!
Okay, shadows! Those funny dark patches behind objects that sun seems to create 🙂 Unlike real world, where sun adds lit areas on surfaces (yep, shadows are places where sun did not create illumination), in virtual world it is the … Continue reading
Posted in How things work
11 Comments
AI improvements
Been restoring AI functionality and improving it. Here’s results of 2 AIs skirmish:
Posted in Live progress
4 Comments
Alpha 5.2
Thanks everyone for crashreports! Two big bugs fixed and now Alpha 5.2 is out: P.S. Still trying to isolate and fix “Exception in script: ‘Integer overflow’ in procedure ‘CHECKVICTORY’” exception happening in mission script..
Posted in Downloads, Live progress
10 Comments
Alpha 5
Alpha 5 is ready! New features: Campfires – provide allied troops with food. Any group standing within campfire area of effect does not get hungry. This is helpful for small groups of enemies placed on map to guard passages and … Continue reading
Posted in Downloads, News
13 Comments
Summing up 2015
2015 is near its end. This year was quite busy for Knights Province and its creator (me). Gains include: Public Alpha release! (in fact 4 major public alphas!) Thousands of downloads and gameplays New game mechanics (wagons, campfires, objectives) Lots … Continue reading
Posted in News
10 Comments
Streaming again
Streaming again at: https://www.twitch.tv/kromstern80
Posted in Video
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Player colors
Support for player colors on units has been added: This and many other changes are to come in Alpha 5, which hopefully gets released in a week or so.
Posted in Live progress, Sidenotes
2 Comments
Two new things
Two new things to show for today’s progress: Oak trees and edge-of-the-map. Oak trees I like more (although they are gonna change in the future, with proper texturing and such). Map edge is certainly to get much prettier too.
Posted in Live progress, Sidenotes
2 Comments
Guardians of treasures
When you want to put a treasure on the map, how do you plan to keep the guards fed?
Posted in Feedback, Sidenotes
6 Comments