Author Archives: Krom

Neat OOP magic

When something comes out too complicated and does not work as it should, being riddled with entangled cross-references – move it into a new class and break all the logic into smaller chunks .. and then magic happens – it … Continue reading

Posted in Sidenotes | 1 Comment

Okay, shadows!

Okay, shadows! Those funny dark patches behind objects that sun seems to create 🙂 Unlike real world, where sun adds lit areas on surfaces (yep, shadows are places where sun did not create illumination), in virtual world it is the … Continue reading

Posted in How things work | 11 Comments

AI improvements

Been restoring AI functionality and improving it. Here’s results of 2 AIs skirmish:

Posted in Live progress | 4 Comments

Alpha 5.2

Thanks everyone for crashreports! Two big bugs fixed and now Alpha 5.2 is out: P.S. Still trying to isolate and fix “Exception in script: ‘Integer overflow’ in procedure ‘CHECKVICTORY’” exception happening in mission script..

Posted in Downloads, Live progress | 10 Comments

Alpha 5

Alpha 5 is ready! New features: Campfires – provide allied troops with food. Any group standing within campfire area of effect does not get hungry. This is helpful for small groups of enemies placed on map to guard passages and … Continue reading

Posted in Downloads, News | 13 Comments

Summing up 2015

2015 is near its end. This year was quite busy for Knights Province and its creator (me). Gains include: Public Alpha release! (in fact 4 major public alphas!) Thousands of downloads and gameplays New game mechanics (wagons, campfires, objectives) Lots … Continue reading

Posted in News | 10 Comments

Streaming again

Streaming again at: https://www.twitch.tv/kromstern80

Posted in Video | Leave a comment

Player colors

Support for player colors on units has been added: This and many other changes are to come in Alpha 5, which hopefully gets released in a week or so.

Posted in Live progress, Sidenotes | 2 Comments

Two new things

Two new things to show for today’s progress: Oak trees and edge-of-the-map. Oak trees I like more (although they are gonna change in the future, with proper texturing and such). Map edge is certainly to get much prettier too.

Posted in Live progress, Sidenotes | 2 Comments

Guardians of treasures

When you want to put a treasure on the map, how do you plan to keep the guards fed?

Posted in Feedback, Sidenotes | 6 Comments