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- Kirsof on Knights Province Alpha 13 release with Multiplayer!
- The_Crow_ on Knights Province Alpha 13 release with Multiplayer!
- Krom on Closed testing for multiplayer starts now
- from steven -Gameplay Ideas Inspired by Knights and Merchants on About
- steven Corput on Closed testing for multiplayer starts now
Author Archives: Krom
Town Tutorial challenge
Thimo has posted a challenge on the forum – who can beat his time in Town Tutorial: topic
Posted in Events
10 Comments
Alpha 6.3 bugfixes
Thank you for reporting bugs! Following bugs have been fixed: Crash on startup caused by terrain shaders (“const vec2 poissonDisk[16] = vec2[](“) Fixed Cidermakers and Brewery offsets Crash on ending missions with captured wagons Sorting SP maps by title and … Continue reading
Posted in Downloads, News
18 Comments
Alpha 6.2 bugfixes
List of bugfixes in Alpha 6.2: Crash when placing Fishermans near right/bottom edge of the map Crash when entering selected wagon into Camp Selecting Wagon in MapEd caused a crash Builders won’t repair damaged houses Fighting Back mission victory condition … Continue reading
Posted in Downloads, News
10 Comments
Alpha 6 is out – shadows and skirmish!
I’m happy to announce that Alpha 6 is out! Alpha 6 features improvements both in graphics and gameplay. Along with usual expansion of graphics content, the game has got quality improvement – dynamic shadows. Gameplay got improved with introduction of … Continue reading
Posted in Downloads, News
4 Comments
Changing AA lead to a crash
Alpha 5 has a bug that is responsible for almost half of its crashreports: For reasons, Windows does not allow to change windows pixel format more than once (something about it being more complicated than destroy and recreate the window). … Continue reading
Posted in How things work
10 Comments
Warriors got icons
Spent today’s morning making missing icons for warriors: Citizen icons got tweaked a bit too. Shoulders got wider and pose became bit more self-confident.
Posted in Artwork, Live progress
2 Comments
Experimenting with terrain
Been experimenting with new terrain types and transitions yesterday: Not sure if they will stay like so though. I plan to update terrain rendering in next versions (to add support for textures among other things).
Posted in Live progress
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Inventarization
Let’s list some links! Facebook group where I post links to new articles in the blog and sometimes new screens. Subscribe to get latest news! Google+ group was more active in early days, now it’s mostly empty. Twitch channel where … Continue reading
Posted in Sidenotes, Site
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Two towns that AI has built
Here’s an example of how AIs build their towns: And here’s how winning AI town looks (note the minimap):
Posted in Live progress
2 Comments