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Monthly Archives: June 2016
4000 commits, yay!
Did 4000th commit into Knights Province repository yesterday – another milestone! đŸ™‚ Took me some 2,5 years.
Posted in Sidenotes
9 Comments
Reworking fighting mechanics
This week I was working on new fighting mechanics for Knights Province. I want fights to be a little less random. Hence units will have a lot of hitpoints and proper damage range. Should these numbers show to a player? … Continue reading
Posted in Ideas, Live progress, Screenshots
21 Comments
Wallside texture
This weekend I spent at one of my favorite activities, which I turn to very rarely – painting textures. Here is wall side texture – at ~70% done. I’m painting in Photoshop at x4 scale and then resize the image to … Continue reading
Posted in Live progress, Screenshots
5 Comments
Light texture optimizations
For today’s improvement I have added textures reuse. All terrain decals are different models. For example road decals are 6 different models (having 0 – 4 connections to neighbors in different configurations). Each decal now has UV texture of the … Continue reading
Posted in How things work, Live progress, Screenshots
7 Comments