Monthly Archives: June 2016

4000 commits, yay!

Did 4000th commit into Knights Province repository yesterday – another milestone! đŸ™‚ Took me some 2,5 years.

Posted in Sidenotes | 9 Comments

Reworking fighting mechanics

This week I was working on new fighting mechanics for Knights Province. I want fights to be a little less random. Hence units will have a lot of hitpoints and proper damage range. Should these numbers show to a player? … Continue reading

Posted in Ideas, Live progress, Screenshots | 21 Comments

Wallside texture

This weekend I spent at one of my favorite activities, which I turn to very rarely – painting textures. Here is wall side texture – at ~70% done. I’m painting in Photoshop at x4 scale and then resize the image to … Continue reading

Posted in Live progress, Screenshots | 5 Comments

Light texture optimizations

For today’s improvement I have added textures reuse. All terrain decals are different models. For example road decals are 6 different models (having 0 – 4 connections to neighbors in different configurations). Each decal now has UV texture of the … Continue reading

Posted in How things work, Live progress, Screenshots | 7 Comments