Monthly Archives: July 2014
Here’s an excerpt from last 1,5 hours that I’ve spent designing a button for NG. This button to be exact:
Here I’ll try to explain how icons are being made for NG and why they are being made this way.
Just as planned – are all wares icons done. So far they are just preliminary sketches, but some are already looking nice. Proceed inside!
New wares ideas: Yarn, Cloth It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the cloth, … Continue reading
Developing a game without graphics is hard. For example, opening Storage house and seeing set of empty squares with numbers below – what are these invisible wares? That was irritating me for a long time, so at last I … Continue reading
Here’s what’s new from the last week: Multilevel water support has been added. So far it is quite limited – only 2 water bodies, but that can be easily upscaled to 4. On the screenshot below you can see there’s … Continue reading
New artwork – the Farmer: