Monthly Archives: May 2014
The goal of it: Visual – to make it look consistent with a small village and a big town later on. Gameplay – strategic decision to choose the right moment to do an upgrade. Too early in the game will … Continue reading
These weeks summer came to city, the weather is hot and distractions are plenty. Still there is some progress report (pics inside).
Unit animations receiving an overhaul. According to new rendering engine, everything should change from fixed-step to floating-step.
Let’s start a new category of posts, called “Ideas”. Here I will post ideas about the game. Here’s the first one – a new house called “Stash”. Goal. This is a non-player structure placed on the map which can hold an amount … Continue reading
Food plays major role in the game. Let’s try to understand why and what we can do about it:
There are not many news since 07/05, there were long weekend holidays dedicated to WWII victory which I spent in Belarus, seeing locals. Besides, the weather is so nice, that concentrating on programming is really hard now 🙂 Anyway, what’s … Continue reading
Looking at neighbor sketch I took a try at making one of my own. Yep, I can draw a thing or two, although not as easily. It’s time to remember how it’s done after years. Hardest part is choosing the … Continue reading
Good news everyone – we have first real artwork made specially for NG! Blacksmith is one of my favorite characters in the game, for he has this unique combination of working with cold steel and burning hot fire, creating tools … Continue reading
It’s been 500th commit into NG repository right this moment 🙂