Neat advantage of 3D

3D models have many advantages over 2D sprites, (and drawbacks too), but when it comes to little details, 3D has a neat one – we can change how a unit model looks and that change is propagated throughout the game immediately. Take for example Serf, e.g. we want to give him a mustache – we change the 3D model, hit “reload resources” button, and voila – all serfs in the game have mustaches when walking any direction, carrying any ware, eating any food, just everywhere.

This entry was posted in Early plans, Sidenotes. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.