Live progress #1

With this short note I’m going to start posting updates on project development, big and small.

Last week I was redoing the tile morpher algorithm (once again) and it seemed that this time it will finally work (not for the first time as well). I took a break after I could not figure a trivial math task – how to interpolate between sides of a square … was just too tired perhaps. Anyway, today I was formulating the problem once again, and simplest solution just popped into my head. So now tile morphing seems to be working nicely.

Couple more tests and related issue with mirroring height nailed as well. Quite a productive day I’d say:

Morphed_corner

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Sketching

Text is boring, how about some pictures?

Before touching anything I needed to tackle the biggest blocker of all – do I still remember 3D modelling and can I possibly make something good enough to be used in a game? At least Minecraft level.

Untitled-1

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Laying out directions

Our main goal is to invent a new game that will be a spiritual successor to KaM. Bring it up to date with new gameplay mechanics and graphics. Where do we start?

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So .. writing a new game?

It was middle of the autumn 2013 when we had another talk about starting something new. How come?

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