With this short note I’m going to start posting updates on project development, big and small.
Last week I was redoing the tile morpher algorithm (once again) and it seemed that this time it will finally work (not for the first time as well). I took a break after I could not figure a trivial math task – how to interpolate between sides of a square … was just too tired perhaps. Anyway, today I was formulating the problem once again, and simplest solution just popped into my head. So now tile morphing seems to be working nicely.
Couple more tests and related issue with mirroring height nailed as well. Quite a productive day I’d say: