Author Archives: Krom

Live progress #2

Spent a few hours on refactoring the code to modern Delphi standards. The language has noticeably improved in last decade. New iterators, generics, lambdas, other fancy buzzwords. It appears though, some of them are very handy and speedier!

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Adding FAQ

Added a new section, there are few questions there yet, so feel free to ask what interests you in comments!

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Live progress #1

With this short note I’m going to start posting updates on project development, big and small. Last week I was redoing the tile morpher algorithm (once again) and it seemed that this time it will finally work (not for the … Continue reading →

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Sketching

Text is boring, how about some pictures? Before touching anything I needed to tackle the biggest blocker of all – do I still remember 3D modelling and can I possibly make something good enough to be used in a game? … Continue reading →

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Laying out directions

Our main goal is to invent a new game that will be a spiritual successor to KaM. Bring it up to date with new gameplay mechanics and graphics. Where do we start?

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So .. writing a new game?

It was middle of the autumn 2013 when we had another talk about starting something new. How come?

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