Where does smoke go?

One of the features I’m working on for Alpha 10 is particle effects. Those include smoke, dust, fire, mist and others.

Here are some early particle tests from dev tools:

First particles

Smoke affected by wind

Rigging smoke to tavern

Faced difficulties included writing a shader for billboard particles (so they always face the camera) and keeping spawn rate stable. Rigging particles to the game was also a bit complicated.

So now game will include small dust puffs on roadplans and house plans placement as well as lite smoke from tavern when anyone is eating in it.

Next – some damaged houses fires!

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6 Responses to Where does smoke go?

  1. sean says:

    keep up the good work.

  2. MurksderHunne says:

    A…time has gone since last visit….

    Don´t forget smoke shadows.
    Do you plan smoke flares in camera when scrolling above a city? Maybe a cool effect, or anoying….

  3. seluce says:

    Looks nice. The day will come when i play this game in multplayer 😀

    but campaign will be great at first 🙂 i’ll play it if you release it.

  4. FatheriatorCZ says:

    You guys are doing a great job, I hope that you will not abandon your project and see it through to an end.
    It has huge potential easily surpassing KaM Remake.
    Keep up the great work!!

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