One of the features I’m working on for Alpha 10 is particle effects. Those include smoke, dust, fire, mist and others.
Here are some early particle tests from dev tools:
Faced difficulties included writing a shader for billboard particles (so they always face the camera) and keeping spawn rate stable. Rigging particles to the game was also a bit complicated.
So now game will include small dust puffs on roadplans and house plans placement as well as lite smoke from tavern when anyone is eating in it.
Next – some damaged houses fires!