Monthly Archives: October 2015

Live Progress #44 – Previewing animations

Posted in Live progress, Video | 1 Comment

Animations sidenote

Asked to send me a rigged and animated character for a test. Came in in FBX format. Surprisingly it imported well into Lightwave and exported into Knights Province animation format without a glitch. The only downside is that the rig … Continue reading

Posted in Sidenotes | Leave a comment

Live Progress #43 – Misc

Taking a break from Caster, did a playtest and found and fixed a bunch of smaller issues: Stone/Iron/Gold decals will be shown on the minimap correctly now Stone roads will have more tints and become a bit darker Group direction … Continue reading

Posted in Live progress | 2 Comments

Live Progress #42 – Caster and enums

Caster issues continue to occur, but also grows the list of fixed ones. When before Caster was tested 100% in a staged environment, now it is 50/50 between staged and actual game. Some of the issues are: Agent needs to … Continue reading

Posted in Live progress | Leave a comment