Since last “live progress”, I did some more Tavern texturing and fixing and started with Fishermans. I’m not happy with basement stones layout and plaster texture, so I need to take a break before returning to them with fresh ideas.
Meanwhile Jery has been working on flag animations. We have discussed implementation ideas and picked the simplest for now – procedural animation in vertex shader. Surprisingly it came out very good.
Here’s our joint result: