Caster sidenote

Problem with agents pushed into unwalkable areas seems to be fixed – instead of trying to keep the on walkable, wrote a “push back to walkable” function.

Now to the next problem – pathfinding!

P.S. Navigation calls units – agents, sounds neat. Agent “Serf” bringing stone to agent “Builder” 😉

This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.