Live progress #8 – unit picking

Since NextGame moved to 3D all unit picking routines became outdated. So today I have implemented a new unit picking algorithm. It works by checking an intersection between ray cast from players view and units bounding boxes. Of course a screenshot can not show the selection at work, but it is there and works well. Bounding boxes can be seen here:

2014-04-09 bounding box units hittest

 

Other minor changes include units stats are now being stored in XML and overall cleanup around the code.

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