I have a perfectionist bit in me that always tends to halt whatever is being made in favor of “making it perfect”. All in all “making it perfect” is a great idea, but it very often means that nothing is being made at all. So yesterday I said “Enough!” and went on a SFX spree – picking whatever free sounds are good enough for the game. It was not easy – I was still heavily nitpicking and tweaking sounds. In the end I put whole 4,5 (four and a half) most frequently used sounds (placeholders, cos I they don’t fit) into Knights Province. Why going for placeholders rather than fitting sound? – because placeholders are better than nothing, which is usually the case when “making it perfect” is involved.

TL;DR – Knights Province Alpha 7 is going to be less of a “silence room”.

Bonus chat – name 4,5 sounds that I have added. They are ones of the most frequently used sounds in the game, missing in Alpha 6.

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7 Responses to Sounds

  1. Audio.93 says:

    “Sounds” Good (HA pun)

    Anyway Good job as usual. Gonna download the 7 again when its up!

  2. Thimo says:

    Maybe the sounds have something to do with a windmill, swords hitting steel, more voices, arrows being shot and a half walking track? (One step instead of two)? 😛

    But hey, nothing wrong with perfectionism, maybe it is just a bit too early to try and make everything perfect.

    So far the progress is still going forwards, which is great. 🙂

  3. MixBossAnon says:

    OMG!!!!!!!!!!! WOW~!!!!!!!!!!!!!!!!!!!!!!! THX!!!!!!!!!!!!!!!!!

  4. Tiank says:

    My guesses with sounds are: digging, finished training unit in school, vitory/defeat sound aaand… maybe woodcutter cutting? No idea with that half sound though 😉

    • Krom says:

      You have guessed 2,5!

      Half of the sound is the second part of the digging – it consists of 1st part where shovel is pushed into the ground and the 2nd part is the ground being “thrown out”.

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