Category Archives: How things work

How terrain works #2

Last time we have stopped on basic terrain appearance. How mixing surfaces and transitions between them works. Today’s the second part of the terrain being explained – decals.

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How terrain works

I have been asked an excellent question – how do terrain tiles and objects work in NextGame? NextGame maps are still created from tiles, but those tiles have taken an extra dimension and I’ll try to explain what does that mean. … Continue reading →

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Walking units

Making a new game from scratch is a huge deal, but what about redoing an existing 2D into 3D? Game logic remains 2D, most of the internals don’t change that much either. Still it is a huge deal when it … Continue reading →

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