Category Archives: Tools

Performance charts

Rigged those fancy-looking performance charts today. Each section is part of the total frame render time. As you can see, example frame gets rendered under 20ms (equals to ~50fps). Most of the time is spent in rendering of terrain and … Continue reading

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Live Progress #30 – Working on houses

Been working on houses for the past few days. Modelling, texturing and previewing. This is Fishermans house model I’m refactoring now, optimizing polycount, covering holes and fixing proportions. Now house area can be set from GUI, with handy chechboxes. P.S. Fixed a … Continue reading

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Live Progress #29 – Recast Navigation lib is mostly ported, yay!

Majority of Recast Navigation code has been finally ported to Delphi. Now I can switch back to more NG-related things. Plan is to make a test tool that will load NG map and try to build a Recast NavMesh on … Continue reading

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Live progress #26 – Font Generator tool

Font generator tool has been upgraded to work with font presets and effects.

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