Category Archives: Sidenotes

Alpha 9 plans

I’m planning following major features for Alpha 9: agressive animals (e.g. boars, wolves, bears) early army to fight those animals (e.g. militia hireable from School) warriors morale to prevent rushes (e.g. militia in enemy town is weakened by a factor of … Continue reading

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Bugfixing Alpha 8

It has been almost 2 weeks since Alpha 8 release. There are many bugreports and suggestions – thank you for that! Bugfixing goes on. I’m also using a nice little tool called Runner, which runs the game without display (e.g. 45min of … Continue reading

Posted in Live progress, Sidenotes | 2 Comments

A dozen of ways to loose a unit

I’ve been categorizing and refactoring unit deaths in the game. Made this comment block in the code. Might be interesting for you to see it too: // Killing of a unit is done in 4 big steps // 1. KillUnit … Continue reading

Posted in How things work, Sidenotes | Leave a comment

Terrain Triggers – another feature into Alpha 8

There’s one more feature I want to include into Alpha 8 – terrain triggers. Terrain triggers are special zones placed in MapEd, that trigger dynamic script events when a unit enters into the zone. This is very helpfull for story missions … Continue reading

Posted in Ideas, Live progress, Sidenotes | 13 Comments

All notifications together

Made these notifications and updated the games’ code to show them in appropriate situations:

Posted in Live progress, Sidenotes | 5 Comments

GUI improvements

The game’s GUI just got nicer with new “fade in” and “fade out” animations. They are short and subtle, but make the menu hints appear much nicer. Fort and Barracks UI got improved and now looks alike School’s: I also … Continue reading

Posted in Live progress, Sidenotes | 2 Comments

Wip on pop-up messages

Working on adding pop-up messages. Much needed in Town Toturial 🙂 Early screenshot:

Posted in Live progress, Screenshots, Sidenotes | 6 Comments

Building materials to building sites

I was wondering, why Serfs would have to wait for the house area to be flattened before bringing any building materials to it? Surely they can do that as soon as Builder arrives at the site.

Posted in Sidenotes | 7 Comments

Selective terrain painting

Implemented another “must-have” feature in Map Editor: painting of terrain surfaces into allowed areas (ground, water, mountains). The screen shows how Sand brush was applied to “ground-only” area – notice how water and mountains remained intact, while terrain surface changed.

Posted in Live progress, Screenshots, Sidenotes | 3 Comments

Profiling CPU

Fixed a couple of bugs today, as usual. Did some GUI tweaks. And also implemented stacked CPU profiler. This is a nice way of seeing where CPU time gets spent. Profiling 8-players skirmish mission. Most of the CPU time is … Continue reading

Posted in Live progress, Sidenotes | 5 Comments