Category Archives: News

Alpha 8 is ready!

Alpha 8 is ready!   Change list is quite big: Gameplay mechanics: Rigged Cottages to spawn Blank units Units get trained from Blanks now Wool/Cloth/Recruits removed Warriors take small time to train now Units can be stacked in training queues … Continue reading

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Alpha 7.1

Alpha 7.1 features a dozen of bugfixes and improvements (updated to r4382). Download links: Full list of changes below:

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Alpha 7 is here!

Alpha 7 is finally ready! It took a long time, but the list of improvements is also long: Improved Win/Defeat graphics Reworked terrain to allow for textures 21 new terrain textures Terrain surfaces painting with weights in MapEd Improved and … Continue reading

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Alpha 6.3 bugfixes

Thank you for reporting bugs! Following bugs have been fixed: Crash on startup caused by terrain shaders (“const vec2 poissonDisk[16] = vec2[](“) Fixed Cidermakers and Brewery offsets Crash on ending missions with captured wagons Sorting SP maps by title and … Continue reading

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Alpha 6.2 bugfixes

List of bugfixes in Alpha 6.2: Crash when placing Fishermans near right/bottom edge of the map Crash when entering selected wagon into Camp Selecting Wagon in MapEd caused a crash Builders won’t repair damaged houses Fighting Back mission victory condition … Continue reading

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Alpha 6 is out – shadows and skirmish!

I’m happy to announce that Alpha 6 is out! Alpha 6 features improvements both in graphics and gameplay. Along with usual expansion of graphics content, the game has got quality improvement – dynamic shadows. Gameplay got improved with introduction of skirmish … Continue reading

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Alpha 5

Alpha 5 is ready! New features: Campfires – provide allied troops with food. Any group standing within campfire area of effect does not get hungry. This is helpful for small groups of enemies placed on map to guard passages and … Continue reading

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Summing up 2015

2015 is near its end. This year was quite busy for Knights Province and its creator (me). Gains include: Public Alpha release! (in fact 4 major public alphas!) Thousands of downloads and gameplays New game mechanics (wagons, campfires, objectives) Lots of … Continue reading

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Alpha 4

I positively hate writing news posts. It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a … Continue reading

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Heads up on progress

RecastNavigation port did not work out as well as I expected. Area costs do not always work, agents get stuck, paths are sub-optimal. Now working on writing my own Caster Navigation (see the anagram 😉 ) following Recast steps with … Continue reading

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