Author Archives: Krom

Happy New Year 2018 everyone! :-)

Posted in Uncategorized | 4 Comments

Alpha 9 features

Alpha 9 will have the following major features: Aggressive animals Early army Warriors morale Let’s see how they work! Aggressive animals Wolves, bears and boars will now attack all nearby units within some range. Wolves and Bears also got special spawning … Continue reading

Posted in News | 4 Comments

Sneak preview from new map in Alpha 9

Took these screens while playing challenge map in Alpha 9 – you have to survive against incoming enemy hordes, where each new wave is stronger than previous one. I’ve managed to last for ~40min: P.S. You can try out Alpha … Continue reading

Posted in Screenshots, Sidenotes | 4 Comments

Experimenting on house building

This week I’m experimenting with house building process. There were several ideas, simple and complicated ones. But in the end I’m aiming toward the balance between house building process that should look appealing and doable from technical and labor standpoint. … Continue reading

Posted in Live progress | 9 Comments

Discord server for the Knights Province

I’ve been asked about making a Discord server for the Knights Province. So here it is: https://discord.gg/tqDCZzx Feel free to come in and say Hi! 🙂

Posted in News, Sidenotes | Leave a comment

No SKU?

Suddenly all site links got broken and started leading to an empty page with lone “No SKU!” text. I was afraid site got hacked. An hour of troubleshooting lead to the solution – Just go to Settings-Permalinks and hit “Save … Continue reading

Posted in Sidenotes | 2 Comments

Fixing Delphi project compilation time

TL;DR: When compilation time goes out of hand – prune “uses” sections. Over the time the game`s EXE compilation time grew longer and longer. Today it clocked at 70sec! Of course codebase has also increased (~350kLoc now), but still it was weird, … Continue reading

Posted in How things work, Sidenotes | 1 Comment

Setting up AI army plans

Here’s a post mainly intended for mapmakers: For the game I’m looking into setting AI army plans in a more convenient way. Typical aim is 75min session where AI gets an army of a few hundreds That’s roughly starting at 1 … Continue reading

Posted in Ideas | Leave a comment

Alpha 9 plans

I’m planning following major features for Alpha 9: agressive animals (e.g. boars, wolves, bears) early army to fight those animals (e.g. militia hireable from School) warriors morale to prevent rushes (e.g. militia in enemy town is weakened by a factor of … Continue reading

Posted in Ideas, News, Sidenotes | 20 Comments

Alpha 8.2

New Alpha 8.2 has just one critical bugfix. In Alpha 8.1 the game would crash upon warriors death. This has been fixed now. Download links:   Discussion forum: http://www.knightsandmerchants.net/forum/viewforum.php?f=35

Posted in Downloads, News | 2 Comments