Author Archives: Krom

Food values

All Knights Province units need food to eat (well, except machines and animals). Otherwise they die of hunger. So dedicating a large portion of town to a food production is a good thing. But how much food is needed anyway? … Continue reading

Posted in How things work | 2 Comments

Alpha 10 nearing its release

Alpha 10 is going out of “work in progress” stage. Now its features are mostly done and last bugs are being ironed out. Come by and take a stab at it in “Knights Province” Discord channel. Feedback is welcome!

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Site updates

Links page: Updated Polish site forum link, as it moved to new hosting. Reorganized links order a bit, to bring more active hubs to the top. Contributing page: Added Patreon link to the top. Ungreyed some contributing activities.

Posted in Site | 5 Comments

Misty Mountains

There’s a new map being made for Alpha 10 of Knights Province. Called Misty Mountains. Giving word to map’s author Klassix: “Mainly this map is for the future multiplayer, but of course AI handles it too, but surely it won’t … Continue reading

Posted in Live progress | 2 Comments

Copying animations between units

Last week started with a thought – “Copying skinning and animations from unit to unit should be trivial, right?” Let’s see, but first – some intro: Disposition All games need to store their assets (models, textures, sfx, etc.). For most … Continue reading

Posted in Uncategorized | 2 Comments

Alpha 10 enters wip stage

Alpha 10 is entering “work in progress” stage, where it has its features mostly done. This stage usually runs for several months while I’m polishing features (and adding smaller new ones). Come by and take a stab at it in … Continue reading

Posted in Downloads, News | 8 Comments

Alpha 10 features

New features development on Alpha 10 is nearing its completion (more on that in articles end). Here I would like to list and explain features that went into it: Particle effects Smoke, dust, fire and mist effects were added to … Continue reading

Posted in Live progress, News | 7 Comments

Working on render quality – Part 1 (SSAO)

Goals Ever since the beginning of Knights Province project I wanted it to be visually pleasing. Slightly cartoonish style with bright colors, semi-realistic soft lighting and shading. Ambient Occlusion (AO) is one of those shading effects that add depth and … Continue reading

Posted in How things work, Live progress | 7 Comments

Knights Province on Patreon

I’ve finally set up Patreon page for Knights Province! Patreon is a site that allows to collect monthly donations to support and sponsor projects and people. I’ve been asked a lot about setting up donations for the Knights Province. Finally … Continue reading

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Where does smoke go?

One of the features I’m working on for Alpha 10 is particle effects. Those include smoke, dust, fire, mist and others. Here are some early particle tests from dev tools: Faced difficulties included writing a shader for billboard particles (so … Continue reading

Posted in Live progress, Tools | 6 Comments