Author Archives: Krom

Discord server for the Knights Province

I’ve been asked about making a Discord server for the Knights Province. So here it is: https://discord.gg/tqDCZzx Feel free to come in and say Hi! 🙂

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No SKU?

Suddenly all site links got broken and started leading to an empty page with lone “No SKU!” text. I was afraid site got hacked. An hour of troubleshooting lead to the solution – Just go to Settings-Permalinks and hit “Save … Continue reading

Posted in Sidenotes | 2 Comments

Fixing Delphi project compilation time

TL;DR: When compilation time goes out of hand – prune “uses” sections. Over the time the game`s EXE compilation time grew longer and longer. Today it clocked at 70sec! Of course codebase has also increased (~350kLoc now), but still it was weird, … Continue reading

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Setting up AI army plans

Here’s a post mainly intended for mapmakers: For the game I’m looking into setting AI army plans in a more convenient way. Typical aim is 75min session where AI gets an army of a few hundreds That’s roughly starting at 1 … Continue reading

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Alpha 9 plans

I’m planning following major features for Alpha 9: agressive animals (e.g. boars, wolves, bears) early army to fight those animals (e.g. militia hireable from School) warriors morale to prevent rushes (e.g. militia in enemy town is weakened by a factor of … Continue reading

Posted in Ideas, News, Sidenotes | 20 Comments

Alpha 8.2

New Alpha 8.2 has just one critical bugfix. In Alpha 8.1 the game would crash upon warriors death. This has been fixed now. Download links:   Discussion forum: http://www.knightsandmerchants.net/forum/viewforum.php?f=35

Posted in Downloads, News | 2 Comments

Alpha 8.1

Fixed bugs: + Having selected a neutral unit that is about to be dead (killed) causes a crash + Camera changes height too noticeable on panning across mountains + Camera does not move smoothly when dragging over minimap + Desert … Continue reading

Posted in Downloads, News | 2 Comments

Bugfixing Alpha 8

It has been almost 2 weeks since Alpha 8 release. There are many bugreports and suggestions – thank you for that! Bugfixing goes on. I’m also using a nice little tool called Runner, which runs the game without display (e.g. 45min of … Continue reading

Posted in Live progress, Sidenotes | 2 Comments

Alpha 8 is ready!

Alpha 8 is ready!   Change list is quite big: Gameplay mechanics: Rigged Cottages to spawn Blank units Units get trained from Blanks now Wool/Cloth/Recruits removed Warriors take small time to train now Units can be stacked in training queues … Continue reading

Posted in Downloads, News | 16 Comments

A dozen of ways to loose a unit

I’ve been categorizing and refactoring unit deaths in the game. Made this comment block in the code. Might be interesting for you to see it too: // Killing of a unit is done in 4 big steps // 1. KillUnit … Continue reading

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