Bugfixing Alpha 8

It has been almost 2 weeks since Alpha 8 release. There are many bugreports and suggestions – thank you for that!

Bugfixing goes on. I’m also using a nice little tool called Runner, which runs the game without display (e.g. 45min of 4 player skirmish on Crossing takes just 9sec). Recently I have added several more modes to it, which includes killing of random unit and houses. This unearthed another good source of bugs.

Following bugs have been reported, found and fixed and will be included in Alpha 8.1:

+ Having selected a neutral unit that is about to be dead (killed) causes a crash
+ Camera changes height too noticeable on panning across mountains
+ Camera does not move smoothly when dragging over minimap
+ Desert 1v1 lacks stone deposits
+ Recruits are not shown on statistics
+ When creating new map, terrian selected in menu does not match the terrain in MapEd
+ Updated and renamed Desert to DustyDay
+ MapEditor won’t load developers SP maps for editing from main menu
+ Gameplay key shortcuts in readme.html needs to be updated to include new spacebar function that rotates house construction blueprints
+ Serf should be able to “give” building materials to building Towers from any side
+ Game crashes if log gets deleted midplay
+ Game crashes when serf does delivery to a house that is destroyed meanwhile
+ Game crashes when unit walks into destroying house
+ Game crashes when serf tries to take ware from destroying house
+ Game crashes when fort with training orders is being destroyed
+ BadNeighbours and TheIronWolf maps did not allow to build Cottages

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2 Responses to Bugfixing Alpha 8

  1. Serf says:

    Thank you for your update.

  2. FapTime says:

    It nice game! Wait multiplaer now! 😀

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