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Monthly Archives: February 2017
Implemented another “must-have” feature in Map Editor: painting of terrain surfaces into allowed areas (ground, water, mountains). The screen shows how Sand brush was applied to “ground-only” area – notice how water and mountains remained intact, while terrain surface changed.
Fixed a couple of bugs today, as usual. Did some GUI tweaks. And also implemented stacked CPU profiler. This is a nice way of seeing where CPU time gets spent. Profiling 8-players skirmish mission. Most of the CPU time is … Continue reading
Fixed another couple of bugs revealed during automated testing. Been redoing flat buttons: They are still far from perfect. Next step will be to change grey menu backgrounds into something stone/leather/plaster-like. Probably darker shade. Changed new Map Editor terrains selection from buttons … Continue reading
Fixed a couple of nasty bugs tonight: Delivery task got corrupt when destination was destroyed and Serf was looking for a new destination. (yes, Serfs don’t throw away wares now, they will try to find a new demand) Blanks were not … Continue reading
What’s new with Knights Province since last newspost? New unit training is mostly done. Rigged a new automatic test to help catch save/load bugs. Two bugs found almost immediately! Fixed a crash when corrupt savegame was parsed. Found a flaw in … Continue reading
I’ve almost rigged new unit training mechanics in Knights Province this weekend! Cottages will generate new unit type over time called, (for lack of better title) – Blank. Training citizen in School costs 1 Blank unit (no gold required yet?). … Continue reading