r4186 – Interpolating animations and refactoring AI

Smoothed house and unit animations. Where they were sampled at 30fps and nearest frame was picked to render, now the render shows interpolation result between two frames (article will follow later).

Did a lot of work on refactoring old code, simplifying and cleaning out. Moved code bits around for better and more logical layout.

AI parts responsible for choosing a house to build got structured better.

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2 Responses to r4186 – Interpolating animations and refactoring AI

  1. Czempion_PL says:

    I can not wait 🙂
    New alpha will be awesome

  2. Vatrix says:

    I’m also really excited for the new alpha! Can’t wait to play it.

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