Monthly Archives: November 2015

Continued planning on Control Points

The game needs something to lure players out of their towns into the wild

Posted in Ideas, Sidenotes | 10 Comments

Collecting and fixing bugs

Thanks everyone for testing and reporting bugs! So far these are fixed: After restart / models reload, serfs have wrong texture Overlapping ware rows in MapEd house page Crash when registering mission victory to Records Known, but not fixed: Woodcutter … Continue reading

Posted in Feedback | 4 Comments

Alpha 4

I positively hate writing news posts. It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a … Continue reading

Posted in Downloads, News | Leave a comment

Live Progress #45 – Need campaigns

I figure the game needs a short campaign to tie up existing test missions together. Been working on that in past week: Planning to make the second mission dedicated to resources mining. And here’s a little guarded bonus for explorers: … Continue reading

Posted in Live progress | 5 Comments

Public wiki

Public wiki was set and is planned to store script commands and other lookup materials at https://github.com/Kromster80/knights_province/wiki You can also file Issues and requests at https://github.com/Kromster80/knights_province/issues

Posted in Sidenotes | Leave a comment