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Monthly Archives: November 2015
Continued planning on Control Points
The game needs something to lure players out of their towns into the wild
Posted in Ideas, Sidenotes
10 Comments
Collecting and fixing bugs
Thanks everyone for testing and reporting bugs! So far these are fixed: After restart / models reload, serfs have wrong texture Overlapping ware rows in MapEd house page Crash when registering mission victory to Records Known, but not fixed: Woodcutter … Continue reading
Posted in Feedback
4 Comments
Alpha 4
I positively hate writing news posts. It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a … Continue reading
Posted in Downloads, News
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Live Progress #45 – Need campaigns
I figure the game needs a short campaign to tie up existing test missions together. Been working on that in past week: Planning to make the second mission dedicated to resources mining. And here’s a little guarded bonus for explorers: … Continue reading
Posted in Live progress
5 Comments
Public wiki
Public wiki was set and is planned to store script commands and other lookup materials at https://github.com/Kromster80/knights_province/wiki You can also file Issues and requests at https://github.com/Kromster80/knights_province/issues
Posted in Sidenotes
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