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Monthly Archives: October 2014
Today’s houses got more data-driven. Now it’s XML that governs which units can be trained in School/Fort/Barracks. Neat when you want to rebalance it 🙂
Spent this weekend coding the new wares handling for the houses. Now all the houses (except Market) store their wares in the same manner. This allows to experiment with Store/Barrcks/Camp/Fort wares set much more easily then before, without need to … Continue reading
There’s one item I forgot to include into the “1k anniversary” post. I did not made it to the previous post date, but now, a day later, it is ready.
NextGame was born around a year ago. It’s time to summarize a little.
Search files by mask and contents with Agent Ransack Open 326 text files in Notepad++ at once Replace tool working on all opened files Save all Commit!
Been doing Sawmill textures this whole week by evenings and I must say – painting textures is my new passion 🙂
TL;DR: It’s hard to say. I don’t think there’s a game which style I could name a 100% reference.