Monthly Archives: June 2014

Live progress #20 – Water

Last 2 evenings I’ve spent researching into water rendering tutorials, looking for a nice water effect shader. It is quite hard to find one. Most of the times the result is less than satisfactory and older OpenGL functions are used, … Continue reading

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Builder artwork

Another week has passed without major news.. It seems there are no news at all.. How about some more artwork then? The new artwork comes from a freelance artist. Meet the builder: This guy is a core of the Next Game … Continue reading

Posted in Artwork | 3 Comments

Live progress #19 – tiles morphing, again

Last week was low on progress. What has been done: I have finally overhauled tiles morphing algorithm into something that is not hacky. The old method was relying on many assumptions about tiles and heights, that were not always true. … Continue reading

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Camp-Wagons

Here’s another idea mentioned by TheDarkLord in the previous ideas topic: Camp-Wagons (CW for short). CWs could enrich the game by allowing the player to choose where his town will start. It could be an interesting addition to the game.

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Live progress #18 – icons, bows and tiles

Revisiting icons – tweaked some old ones and made some new ones:           Wood ware icon got a deeper shade, new repair icon (might be used for Build menu instead?), and a Quarry icon (might add a … Continue reading

Posted in Live progress | 7 Comments